[Views]
;ZXY distance from reference datum (feet)
eyepoint = 90.0, 0.0, 36.7     ;Virtual cockpit, pilot house



[LIGHTS]
;type, Z, X, Y, effect
;Light types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo
;---internal (bridge)
//Position Order: Z, X, Y (v-h,l-r,o-u)

light.1 = 4,   68.000,  0.000, 35.000, fx_navred ;night light
;---external
light.2 = 3,   87.150,-19.800, 29.619, fx_navredh ;bridge left
light.3 = 3,   87.150, 19.800, 29.619, fx_navgreh ;bridge right
light.4 = 3,   53.212,  0.000, 92.875, fx_navwhih ;masthead
light.5 = 3,   36.812,  0.000, 107.875, fx_navwhih ;range

light.6 = 2,   27.00,0.00,-59.000,fx_Smoke_asuka.fx  ;black smoke
light.7 = 2,  -35.00,0.00,-60.000,fx_Smoke_asuka.fx  ;black smoke


[SMOKESYSTEM]
;Press "I" to activate  // Y-not work, Z, X
smoke.0=0, -210.0, -6.00, fx_spray1.fx ;prop
smoke.1=0, -210.0,  6.00, fx_spray1.fx ;prop
smoke.2=0,  -78.0,  24.0, fx_Drainage.fx,
smoke.3=0,  -78.0, -24.0, fx_Drainage.fx,
smoke.4=0,  132.0,   0.4, fx_ConstEXTRAeffects.fx,
smoke.5=0,   40.0, -10.4, cannonfire.fx
Smoke.6=0, 9750.0,   0.0, fx_ShellHit
smoke.7=0,-9750.0,   0.0, fx_ShellHit
smoke.8=0,   90.0,-200.0, fx_ShellHit //fx_gas