[Views] ;ZXY distance from reference datum (feet) eyepoint = 90.0, 0.0, 36.7 ;Virtual cockpit, pilot house [LIGHTS] ;type, Z, X, Y, effect ;Light types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo ;---internal (bridge) //Position Order: Z, X, Y (v-h,l-r,o-u) light.1 = 4, 68.000, 0.000, 35.000, fx_navred ;night light ;---external light.2 = 3, 87.150,-19.800, 29.619, fx_navredh ;bridge left light.3 = 3, 87.150, 19.800, 29.619, fx_navgreh ;bridge right light.4 = 3, 53.212, 0.000, 92.875, fx_navwhih ;masthead light.5 = 3, 36.812, 0.000, 107.875, fx_navwhih ;range light.6 = 2, 27.00,0.00,-59.000,fx_Smoke_asuka.fx ;black smoke light.7 = 2, -35.00,0.00,-60.000,fx_Smoke_asuka.fx ;black smoke [SMOKESYSTEM] ;Press "I" to activate // Y-not work, Z, X smoke.0=0, -210.0, -6.00, fx_spray1.fx ;prop smoke.1=0, -210.0, 6.00, fx_spray1.fx ;prop smoke.2=0, -78.0, 24.0, fx_Drainage.fx, smoke.3=0, -78.0, -24.0, fx_Drainage.fx, smoke.4=0, 132.0, 0.4, fx_ConstEXTRAeffects.fx, smoke.5=0, 40.0, -10.4, cannonfire.fx Smoke.6=0, 9750.0, 0.0, fx_ShellHit smoke.7=0,-9750.0, 0.0, fx_ShellHit smoke.8=0, 90.0,-200.0, fx_ShellHit //fx_gas